GTA Explorer

bh1_01_emissive_1a

bh1_01_emissive_1a, an emissive (light) mesh of the GTA V map in Richards Majestic

bh1_01_emissive_1a is an emissive (light) mesh of the GTA V map in Richards Majestic, from title update 2. It measures 26.3 × 26.9 × 57.5 m and is drawn with 621 triangles and 4 textures, up to 89 m away.

Model
bh1_01_emissive_1a
Hash
134479193 (0x0803FD59)
What it is
emissive (light) mesh
Size (m)
26.3 × 26.9 × 57.5
Size class
huge
LOD distance (m)
89
Vertices
880
Triangles
621
Textures
4
Texture dictionary
0x0eada821
Asset type
drawable
Kind
ydr
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_01.rpf\bh1_01_emissive_1a.ydr
Definition file
beverly_metadata_006_strm.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_01_emissive_1a is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1296.20, -435.99, 70.98.

The map files (IPLs) that place it include bh1_01_strm_0 and hei_bh1_01_strm_0.

Also placed by bh1_01_strm_0

Models like bh1_01_emissive_1a

local obj = CreateObject(`bh1_01_emissive_1a`, coords.x, coords.y, coords.z, false, false, false)

 

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