bh1_01_emissive_1a

bh1_01_emissive_1a is an emissive (light) mesh of the GTA V map in Richards Majestic, from title update 2. It measures 26.3 × 26.9 × 57.5 m and is drawn with 621 triangles and 4 textures, up to 89 m away.
- Model
- bh1_01_emissive_1a
- Hash
- 134479193 (0x0803FD59)
- What it is
- emissive (light) mesh
- Size (m)
- 26.3 × 26.9 × 57.5
- Size class
- huge
- LOD distance (m)
- 89
- Vertices
- 880
- Triangles
- 621
- Textures
- 4
- Texture dictionary
- 0x0eada821
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_01.rpf\bh1_01_emissive_1a.ydr
- Definition file
- beverly_metadata_006_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_01_emissive_1a is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1296.20, -435.99, 70.98.
The map files (IPLs) that place it include bh1_01_strm_0 and hei_bh1_01_strm_0.
Also placed by bh1_01_strm_0
- prop_fnclink_02f
- prop_parasol_01
- prop_cctv_cam_05a
- prop_aircon_m_07
- prop_news_disp_02a
- prop_plant_palm_01b
- prop_elecbox_23
- prop_roofpipe_03
- bh1_01_bh150b
- bh1_01_bh150c
- prop_alarm_01
- prop_couch_sm2_07
Models like bh1_01_emissive_1a
local obj = CreateObject(`bh1_01_emissive_1a`, coords.x, coords.y, coords.z, false, false, false)