GTA Explorer

bh1_02_emissive_01

bh1_02_emissive_01, an emissive (light) mesh of the GTA V map in Richards Majestic

bh1_02_emissive_01 is an emissive (light) mesh of the GTA V map in Richards Majestic, from title update 2. It measures 31.0 × 18.0 × 5.29 m and is drawn with 86 triangles and 1 texture, up to 100 m away. From far away the game draws bh1_02_emissive_01_lod in its place.

Model
bh1_02_emissive_01
Hash
266156016 (0x0FDD37F0)
What it is
emissive (light) mesh
Size (m)
31.0 × 18.0 × 5.29
Size class
huge
LOD distance (m)
100
Vertices
172
Triangles
86
Textures
1
Texture dictionary
bh1_02_emissive
Asset type
drawable
Kind
ydr
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_02.rpf\bh1_02_emissive_01.ydr
Definition file
beverly_metadata_003_strm.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_02_emissive_01 is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1102.58, -457.85, 42.07.

The map files (IPLs) that place it include bh1_02_strm_0 and hei_bh1_02_strm_0.

Also placed by bh1_02_strm_0

Models like bh1_02_emissive_01

local obj = CreateObject(`bh1_02_emissive_01`, coords.x, coords.y, coords.z, false, false, false)

 

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