GTA Explorer

bh1_02_emissive_03

bh1_02_emissive_03, an emissive (light) mesh of the GTA V map in Richards Majestic

bh1_02_emissive_03 is an emissive (light) mesh of the GTA V map in Richards Majestic, from title update 2. It measures 46.7 × 103 × 5.16 m and is drawn with 22 triangles and 1 texture, up to 140 m away. From far away the game draws bh1_02_emissive_03_lod in its place.

Model
bh1_02_emissive_03
Hash
3084027880 (0xB7D287E8)
What it is
emissive (light) mesh
Size (m)
46.7 × 103 × 5.16
Size class
huge
LOD distance (m)
140
Vertices
44
Triangles
22
Textures
1
Texture dictionary
bh1_02_emissive
Asset type
drawable
Kind
ydr
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_02.rpf\bh1_02_emissive_03.ydr
Definition file
beverly_metadata_003_strm.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_02_emissive_03 is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1219.06, -507.05, 38.83.

The map files (IPLs) that place it include bh1_02_strm_0 and hei_bh1_02_strm_0.

Also placed by bh1_02_strm_0

Models like bh1_02_emissive_03

local obj = CreateObject(`bh1_02_emissive_03`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…