bh1_02_emissive_03

bh1_02_emissive_03 is an emissive (light) mesh of the GTA V map in Richards Majestic, from title update 2. It measures 46.7 × 103 × 5.16 m and is drawn with 22 triangles and 1 texture, up to 140 m away. From far away the game draws bh1_02_emissive_03_lod in its place.
- Model
- bh1_02_emissive_03
- Hash
- 3084027880 (0xB7D287E8)
- What it is
- emissive (light) mesh
- Size (m)
- 46.7 × 103 × 5.16
- Size class
- huge
- LOD distance (m)
- 140
- Vertices
- 44
- Triangles
- 22
- Textures
- 1
- Texture dictionary
- bh1_02_emissive
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_02.rpf\bh1_02_emissive_03.ydr
- Definition file
- beverly_metadata_003_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_02_emissive_03 is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1219.06, -507.05, 38.83.
The map files (IPLs) that place it include bh1_02_strm_0 and hei_bh1_02_strm_0.
Also placed by bh1_02_strm_0
- prop_chair_01b
- prop_aircon_s_03a
- prop_dumpster_02b
- prop_plant_int_02a
- prop_kino_light_03
- prop_studio_light_02
- prop_apple_box_01
- prop_box_wood03a
- prop_cratepile_01a
- prop_paint_stepl01
- prop_aircon_m_07
- prop_box_tea01a
Models like bh1_02_emissive_03
local obj = CreateObject(`bh1_02_emissive_03`, coords.x, coords.y, coords.z, false, false, false)