cover@weapon@grenade Dictionary cover@weapon@grenade Clips hi_l_cook, hi_l_corner_cook, hi_l_corner_throw, hi_l_corner_unholster, hi_l_intro, hi_l_pinpull, hi_l_throw, hi_l_throw_long, hi_l_throw_short, hi_r_cook, hi_r_corner_cook, hi_r_corner_throw, hi_r_corner_unholster, hi_r_intro, hi_r_pinpull, hi_r_throw, hi_r_throw_90, hi_r_throw_long, hi_r_throw_short, low_l_centre_cook, low_l_centre_throw, low_l_centre_unholster, low_l_cook, low_l_corner_cook, low_l_corner_throw, low_l_corner_unholster, low_l_intro, low_l_pinpull, low_l_throw, low_l_throw_long, low_l_throw_short, low_r_centre_cook, low_r_centre_throw, low_r_centre_unholster, low_r_cook, low_r_corner_cook, low_r_corner_throw, low_r_corner_unholster, low_r_intro, low_r_pinpull Pack basegame RequestAnimDict('cover@weapon@grenade')
while not HasAnimDictLoaded('cover@weapon@grenade') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'cover@weapon@grenade', 'hi_l_cook', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…