cover@weapon@shotgun
- Dictionary
- cover@weapon@shotgun
- Clips
- blindfire_hi_l_shotg_reload, blindfire_hi_r_shotg_reload, blindfire_low_l_shotg_reload, blindfire_low_r_shotg_reload
- Pack
- basegame
RequestAnimDict('cover@weapon@shotgun')
while not HasAnimDictLoaded('cover@weapon@shotgun') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'cover@weapon@shotgun', 'blindfire_hi_l_shotg_reload', 8.0, -8.0, -1, 1, 0.0, false, false, false)