cover@weapon@core Dictionary cover@weapon@core Clips hi_l_corner_covertolong, hi_l_corner_covertoshort, hi_l_corner_longtocover, hi_l_corner_longtoshort, hi_l_corner_shorttocover, hi_l_corner_shorttolong, hi_r_corner_covertolong, hi_r_corner_covertoshort, hi_r_corner_longtocover, hi_r_corner_longtoshort, hi_r_corner_shorttocover, hi_r_corner_shorttolong, idle, idle_turn_left_fast, idle_turn_left_fast_intro, idle_turn_left_slow, idle_turn_right_fast, idle_turn_right_fast_intro, idle_turn_right_slow, idle_turn_stop, intro_hi_l_corner_long, intro_hi_l_corner_short, intro_hi_l_direct_0, intro_hi_l_direct_100, intro_hi_r_corner_long, intro_hi_r_corner_short, intro_hi_r_direct_0, intro_hi_r_direct_100, intro_low_l_centre_long, intro_low_l_centre_short, intro_low_l_direct_0, intro_low_l_direct_100, intro_low_r_centre_long, intro_low_r_centre_short, intro_low_r_direct_0, intro_low_r_direct_100, outro_hi_l_corner_long, outro_hi_l_corner_short, outro_hi_l_direct_0, outro_hi_l_direct_100 Pack basegame RequestAnimDict('cover@weapon@core')
while not HasAnimDictLoaded('cover@weapon@core') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'cover@weapon@core', 'hi_l_corner_covertolong', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…