cover@weapon@machinegun@combat_mg_str
- Dictionary
- cover@weapon@machinegun@combat_mg_str
- Clips
- low_reload_left, low_reload_left_weapon, low_reload_right, low_reload_right_weapon
- Pack
- basegame
RequestAnimDict('cover@weapon@machinegun@combat_mg_str')
while not HasAnimDictLoaded('cover@weapon@machinegun@combat_mg_str') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'cover@weapon@machinegun@combat_mg_str', 'low_reload_left', 8.0, -8.0, -1, 1, 0.0, false, false, false)