cover@weapon@rpg Dictionary cover@weapon@rpg Clips blindfire_hi_l_aim_hi, blindfire_hi_l_aim_low, blindfire_hi_l_aim_med, blindfire_hi_l_corner_base, blindfire_hi_l_corner_enter, blindfire_hi_l_corner_exit, blindfire_hi_l_enter_hi, blindfire_hi_l_enter_low, blindfire_hi_l_exit, blindfire_hi_r_aim_hi, blindfire_hi_r_aim_low, blindfire_hi_r_aim_med, blindfire_hi_r_corner_base, blindfire_hi_r_corner_enter, blindfire_hi_r_corner_exit, blindfire_hi_r_enter_hi, blindfire_hi_r_enter_low, blindfire_hi_r_exit, blindfire_low_l_aim_hi, blindfire_low_l_aim_hi_edge, blindfire_low_l_aim_low, blindfire_low_l_aim_low_edge, blindfire_low_l_aim_med, blindfire_low_l_aim_med_edge, blindfire_low_l_centre_base, blindfire_low_l_centre_enter, blindfire_low_l_centre_exit, blindfire_low_l_corner_base, blindfire_low_l_corner_enter, blindfire_low_l_corner_exit, blindfire_low_l_enter_-45, blindfire_low_l_enter_45, blindfire_low_l_enter_hi_edge, blindfire_low_l_enter_low_edge, blindfire_low_l_exit, blindfire_low_l_exit_edge, blindfire_low_r_aim_hi, blindfire_low_r_aim_hi_edge, blindfire_low_r_aim_low, blindfire_low_r_aim_low_edge Pack patchday4ng RequestAnimDict('cover@weapon@rpg')
while not HasAnimDictLoaded('cover@weapon@rpg') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'cover@weapon@rpg', 'blindfire_hi_l_aim_hi', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…