FiveM Vehicle Pack Merger: Siren and Mod Kit ID Fixer

Merge many addon car resources into one, with the clashing siren, light and mod kit ids, spawn names, handlings and texture names fixed, and the shop lists for qb-core, Qbox and ESX.

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Merge FiveM car packs into one resource, with the id conflicts fixed

Vehicle Pack Merger takes many addon car resources (their folders or .zip files) and makes one: one vehicles.meta, handling.meta, carcols.meta, carvariations.meta and vehiclelayouts.meta, every stream file, and an fxmanifest with its data_file lines in the order the game needs them.

Before merging it fixes what breaks merged packs: siren and light setting ids (a byte to the game, so 300 is siren 44) and mod kit ids that clash with the game's or each other's, kit names, two cars with one spawn name, texture dictionaries, handling and vehiclelayouts names used twice, and gameName labels that would show the wrong name. Every change is in the report, with the old and new value and why.

A texture dictionary over FiveM's 16 MiB is split into several under it, chained so the car still finds every texture. The zip also has names.lua (no car shows NULL) and the vehicle shop lists for qb-core, Qbox, ESX and JG. Up to 10 cars merge free.

How Vehicle Pack Merger works

  1. Drop your vehicle packs: their folders or .zip files, all at once.
  2. See every clash fixed (old id or name, new one and why), and set the names and prices.
  3. Download one resource, with its report and the vehicle shop lists.

You get: One FiveM resource with every car, a report of each change, names.lua and vehicles lists for qb-core, Qbox, ESX and JG.

Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

Vehicle Pack Merger: Merge many addon car resources into one, with the clashing siren, light and mod kit ids, spawn names, handlings and texture names fixed, and the shop lists for qb-core, Qbox and ESX.

Questions

How do I merge FiveM car packs into one resource?
Drop all the packs here at once and download the merged resource. Then stop the old ones.
Why do my merged cars have the wrong sirens or tuning?
Two packs share a siren, light or mod kit id. The merger moves them to free ids and points each car at its own.
Are my files uploaded?
No, the merge runs in your browser. Only a texture dictionary over 16 MiB goes to the tools server, to be split.
Can I check a pack first?
Yes, with the Vehicle Pack Check and the Siren ID Check.

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