Merge many addon car resources into one, with the clashing siren, light and mod kit ids, spawn names, handlings and texture names fixed, and the shop lists for qb-core, Qbox and ESX.
Loading Vehicle Pack Merger…
Vehicle Pack Merger takes many addon car resources (their folders or .zip files) and makes one: one vehicles.meta, handling.meta, carcols.meta, carvariations.meta and vehiclelayouts.meta, every stream file, and an fxmanifest with its data_file lines in the order the game needs them.
Before merging it fixes what breaks merged packs: siren and light setting ids (a byte to the game, so 300 is siren 44) and mod kit ids that clash with the game's or each other's, kit names, two cars with one spawn name, texture dictionaries, handling and vehiclelayouts names used twice, and gameName labels that would show the wrong name. Every change is in the report, with the old and new value and why.
A texture dictionary over FiveM's 16 MiB is split into several under it, chained so the car still finds every texture. The zip also has names.lua (no car shows NULL) and the vehicle shop lists for qb-core, Qbox, ESX and JG. Up to 10 cars merge free.
You get: One FiveM resource with every car, a report of each change, names.lua and vehicles lists for qb-core, Qbox, ESX and JG.
Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

Vehicle Pack CheckFind missing meta files, wrong names and stream mistakes in a vehicle resource.
Siren ID CheckCheck the siren, mod kit and light ids of every vehicle pack against the game and each other, and get them fixed.
Vehicle Addon BuilderTurn a loose .yft into a whole addon car: vehicles.meta, handling, carvariations and its name, from a similar game car you pick.
Server BudgetDrop your whole resources folder: the memory each resource streams, the oversized files FiveM warns about, and files streamed twice.