FiveM Car LOD Generator: L1, L2, L3 for Addon Cars

Give an addon car that has only its high model its medium, low and very low LODs (L1, L2, L3) and its wheels', so it stops popping and eating FPS far away.

Loading Vehicle LOD Builder…

Generate LODs for FiveM addon cars

Most addon cars ship with only their high model (L0). Far away the game still draws every triangle of it, so a street with a few of them costs FPS, and the car pops or loses textures as it streams. Vehicle LOD Builder makes the medium, low and very low models the game expects (L1, L2 and L3) and the wheels' medium and low ones, from the high model.

It works part by part, the way Rockstar's cars are built: a door, the bonnet or a bumper is made lighter on its own, so nothing tears away from the body when a door opens, and the paint, liveries and textures stay as they were. The far LODs leave out what Rockstar's leave out (dials, steering wheel, hubs, suspension, engine). Drop one car or a whole pack: the report shows each LOD's triangles before and after, free, and you check every new LOD in 3D before downloading the .yft.

How Vehicle LOD Builder works

  1. Drop the car's .yft (with its _hi.yft, .ytd and vehicles.meta), or its whole resource folder.
  2. See what each LOD has, then check each new one in 3D and slide the distance.
  3. Download the .yft and put it in place of the old one.

You get: The same .yft with its new LODs, and a report of each LOD's triangles before and after (a whole pack in one .zip with Batch mode).

Every tool is free to try: 5 exports a day, files up to 25 MB. The paid plans raise the limits. See the plans.

Vehicle LOD Builder: Give an addon car that has only its high model its medium, low and very low LODs (L1, L2, L3) and its wheels', so it stops popping and eating FPS far away.

Questions

What are L0, L1, L2 and L3 on a GTA 5 car?
Its levels of detail: L0 is the high model (High), L1 Medium, L2 Low and L3 very low. vehicles.meta's lodDistances says at which distance the game swaps them; the _hi.yft is drawn only up close.
Why does my addon car lose textures or pop?
Often because it has only L0: every copy is drawn in full at any distance. Its LODs fix the model's part. A texture dictionary over 16 MB also does it: shrink it with the Asset Optimizer.
Does it change my car's look up close?
No. High and the _hi.yft stay as they were; only the lower LODs are added.
Can I do a whole vehicle pack?
Yes. The report covers every car for free; building them all at once into one .zip is Batch mode.

In GTA Explorer

  • GTA V vehicles: the game's cars in 3D, each with its own LODs, to compare yours with
  • Adder: a super car of the game's, with all four LODs

Related tools

All 64 GTA V and FiveM tools · More vehicles tools