RequestNamedPtfxAsset('weap_ba_vehicle_weapons')
while not HasNamedPtfxAssetLoaded('weap_ba_vehicle_weapons') do Wait(0) end
UseParticleFxAsset('weap_ba_vehicle_weapons')
StartParticleFxNonLoopedAtCoord('bullet_tracer_ba_vehicle_remote_mg', x, y, z, 0.0, 0.0, 0.0, 1.0, false, false, false)