ch1_04b_dcl_02

ch1_04b_dcl_02 is a decal of the GTA V map in Lago Zancudo, from the base game. It measures 216 × 214 × 27.7 m and is drawn with 5,350 triangles and 26 textures, up to 299 m away. From far away the game draws ch1_04b_dcl_02_lod in its place.
- Model
- ch1_04b_dcl_02
- Hash
- 3525138660 (0xD21D58E4)
- What it is
- decal
- Size (m)
- 216 × 214 × 27.7
- Size class
- huge
- LOD distance (m)
- 299
- Vertices
- 3,902
- Triangles
- 5,350
- Textures
- 26
- Texture dictionary
- ch1_04b_wetlands
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_04b.rpf\ch1_04b_dcl_02.ydr
- Definition file
- cityhills_01_metadata_004_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_04b_dcl_02 is placed 2 times on the map, most of all in Lago Zancudo. One of its places: -1534.76, 2509.62, 10.13.
The map files (IPLs) that place it include ch1_04b_long_0 and hei_ch1_04b_long_0.
Also placed by ch1_04b_long_0
- prop_palm_med_01a
- prop_streetlight_12a
- ch1_04b_bdec_07g
- ch1_04b_cardetails
- ch1_04b_cliff_07
- ch1_04b_cliff_dcl_01
- ch1_04b_cliff_dcl_05
- ch1_04b_cliff_dcl_06
- ch1_04b_cliff_dcl_08
- ch1_04b_cliff_dcl_09
- ch1_04b_cliff_dcl_10
- ch1_04b_cliff_dcl_11
Models like ch1_04b_dcl_02
local obj = CreateObject(`ch1_04b_dcl_02`, coords.x, coords.y, coords.z, false, false, false)