GTA Explorer

ch1_04b_emissiv

ch1_04b_emissiv, an emissive (light) mesh of the GTA V map in Zancudo River

ch1_04b_emissiv is an emissive (light) mesh of the GTA V map in Zancudo River, from the base game. It measures 25.0 × 22.1 × 2.07 m and is drawn with 29 triangles and 4 textures, up to 100 m away.

Model
ch1_04b_emissiv
Hash
2206768177 (0x83889C31)
What it is
emissive (light) mesh
Size (m)
25.0 × 22.1 × 2.07
Size class
huge
LOD distance (m)
100
Vertices
37
Triangles
29
Textures
4
Texture dictionary
0x9b3f6284
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_04b.rpf\ch1_04b_emissiv.ydr
Definition file
cityhills_01_metadata_004_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_04b_emissiv is placed 2 times on the map, most of all in Zancudo River. One of its places: -1104.38, 2698.38, 20.00.

The map files (IPLs) that place it include ch1_04b_strm_1 and hei_ch1_04b_strm_1.

Also placed by ch1_04b_strm_1

Models like ch1_04b_emissiv

local obj = CreateObject(`ch1_04b_emissiv`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…