ch1_04b_emissiv

ch1_04b_emissiv is an emissive (light) mesh of the GTA V map in Zancudo River, from the base game. It measures 25.0 × 22.1 × 2.07 m and is drawn with 29 triangles and 4 textures, up to 100 m away.
- Model
- ch1_04b_emissiv
- Hash
- 2206768177 (0x83889C31)
- What it is
- emissive (light) mesh
- Size (m)
- 25.0 × 22.1 × 2.07
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 37
- Triangles
- 29
- Textures
- 4
- Texture dictionary
- 0x9b3f6284
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_04b.rpf\ch1_04b_emissiv.ydr
- Definition file
- cityhills_01_metadata_004_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_04b_emissiv is placed 2 times on the map, most of all in Zancudo River. One of its places: -1104.38, 2698.38, 20.00.
The map files (IPLs) that place it include ch1_04b_strm_1 and hei_ch1_04b_strm_1.
Also placed by ch1_04b_strm_1
- prop_fnccorgm_02c
- prop_fnccorgm_01a
- prop_bollard_02c
- prop_rub_trolley02a
- prop_fnccorgm_01b
- prop_fnccorgm_02a
- prop_keg_01
- prop_rub_boxpile_09
- prop_rub_planks_02
- prop_rub_tyre_01
- prop_alarm_01
- prop_bin_07a
Models like ch1_04b_emissiv
- ch1_04b_ammo_decal
- ch1_04b_ammosign
- ch1_04b_bdec_07g
- ch1_04b_cardetails
- ch1_04b_cliff_07
- ch1_04b_cliff_dcl_01
- ch1_04b_cliff_dcl_05
- ch1_04b_cliff_dcl_06
- ch1_04b_cliff_dcl_08
- ch1_04b_cliff_dcl_09
- ch1_04b_cliff_dcl_10
- ch1_04b_cliff_dcl_11
local obj = CreateObject(`ch1_04b_emissiv`, coords.x, coords.y, coords.z, false, false, false)