GTA Explorer

ch1_02_ch1_emissive_ch1_02_03

ch1_02_ch1_emissive_ch1_02_03, an emissive (light) mesh of the GTA V map in Banham Canyon

ch1_02_ch1_emissive_ch1_02_03 is an emissive (light) mesh of the GTA V map in Banham Canyon, from the base game. It measures 15.4 × 15.2 × 1.94 m and is drawn with 68 triangles and 2 textures, up to 59 m away.

Model
ch1_02_ch1_emissive_ch1_02_03
Hash
1324636492 (0x4EF4594C)
What it is
emissive (light) mesh
Size (m)
15.4 × 15.2 × 1.94
Size class
large
LOD distance (m)
59
Vertices
120
Triangles
68
Textures
2
Texture dictionary
0x1a5cb081
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_02.rpf\ch1_02_ch1_emissive_ch1_02_03.ydr
Definition file
cityhills_01_metadata_015_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_02_ch1_emissive_ch1_02_03 is placed 2 times on the map, most of all in Banham Canyon. One of its places: -3109.90, 286.15, 8.77.

The map files (IPLs) that place it include ch1_02_strm_0 and hei_ch1_02_strm_0.

Also placed by ch1_02_strm_0

Models like ch1_02_ch1_emissive_ch1_02_03

local obj = CreateObject(`ch1_02_ch1_emissive_ch1_02_03`, coords.x, coords.y, coords.z, false, false, false)

 

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