GTA Explorer

ch1_02_ch1_emissive_ch1_02_06

ch1_02_ch1_emissive_ch1_02_06, an emissive (light) mesh of the GTA V map in Banham Canyon

ch1_02_ch1_emissive_ch1_02_06 is an emissive (light) mesh of the GTA V map in Banham Canyon, from the base game. It measures 21.4 × 24.7 × 6.62 m and is drawn with 78 triangles and 1 texture, up to 180 m away.

Model
ch1_02_ch1_emissive_ch1_02_06
Hash
2257864843 (0x8694488B)
What it is
emissive (light) mesh
Size (m)
21.4 × 24.7 × 6.62
Size class
huge
LOD distance (m)
180
Vertices
156
Triangles
78
Textures
1
Texture dictionary
0x1a5cb081
Asset type
drawable
Kind
ydr
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_02.rpf\ch1_02_ch1_emissive_ch1_02_06.ydr
Definition file
cityhills_01_metadata_015_strm.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_02_ch1_emissive_ch1_02_06 is placed 2 times on the map, most of all in Banham Canyon. One of its places: -3102.34, 350.18, 11.32.

The map files (IPLs) that place it include ch1_02_long_0 and hei_ch1_02_long_0.

Also placed by ch1_02_long_0

Models like ch1_02_ch1_emissive_ch1_02_06

local obj = CreateObject(`ch1_02_ch1_emissive_ch1_02_06`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…