ch1_01_trail2

ch1_01_trail2 is a piece of the GTA V map in Pacific Bluffs, from the base game. It measures 109 × 197 × 97.2 m and is drawn with 4,535 triangles and 26 textures, up to 299 m away. From far away the game draws ch1_01_trail2_lod in its place.
- Model
- ch1_01_trail2
- Hash
- 2479439418 (0x93C93E3A)
- What it is
- piece
- Size (m)
- 109 × 197 × 97.2
- Size class
- huge
- LOD distance (m)
- 299
- Vertices
- 3,391
- Triangles
- 4,535
- Textures
- 26
- Texture dictionary
- ch1_01_land
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_trail2.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_trail2 is placed 2 times on the map, most of all in Pacific Bluffs. One of its places: -2212.40, 51.14, 123.84.
The map files (IPLs) that place it include ch1_01_long_8 and hei_ch1_01_long_8.
Also placed by ch1_01_long_8
Models like ch1_01_trail2
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_trail2`, coords.x, coords.y, coords.z, false, false, false)