ch1_01_surfshack

ch1_01_surfshack is a piece of the GTA V map in Banham Canyon, from the base game. It measures 23.1 × 15.8 × 9.45 m and is drawn with 26,069 triangles and 66 textures, up to 70 m away. From far away the game draws ch1_01_surfshack_lod in its place.
- Model
- ch1_01_surfshack
- Hash
- 3863203923 (0xE643D053)
- What it is
- piece
- Size (m)
- 23.1 × 15.8 × 9.45
- Size class
- huge
- LOD distance (m)
- 70
- Vertices
- 36,357
- Triangles
- 26,069
- Textures
- 66
- Texture dictionary
- ch1_01_shops
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_surfshack.ydr
- Definition file
- cityhills_01_metadata_006_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_01_surfshack is placed 2 times on the map, most of all in Banham Canyon. One of its places: -2958.54, 430.34, 18.44.
The map files (IPLs) that place it include ch1_01_strm_5 and hei_ch1_01_strm_5.
Also placed by ch1_01_strm_5
- prop_clothes_rail_01
- prop_picnictable_02
- prop_boogieboard_01
- prop_dress_disp_01
- prop_food_ketchup
- prop_food_mustard
- prop_food_napkin_02
- prop_jeans_01
- prop_paint_spray01b
- prop_roofvent_05a
- prop_tshirt_box_01
- prop_t_shirt_row_02
Models like ch1_01_surfshack
- ch1_01__decal001
- ch1_01__decal002
- ch1_01_1a_slod1
- ch1_01_1b_slod1
- ch1_01_bank
- ch1_01_bankdtls
- ch1_01_barrier01
- ch1_01_barrier01a
- ch1_01_barrier01b
- ch1_01_basewalls00
- ch1_01_beach_slod_01
- ch1_01_beach_slod_02
local obj = CreateObject(`ch1_01_surfshack`, coords.x, coords.y, coords.z, false, false, false)