ch_chint10_electricboxes_stairs_2

ch_chint10_electricboxes_stairs_2 is a structure of the GTA V map, from The Diamond Casino Heist. It measures 6.21 × 18.8 × 17.7 m and is drawn with 28,388 triangles and 5 textures, up to 100 m away.
- Model
- ch_chint10_electricboxes_stairs_2
- Hash
- 1470194544 (0x57A16370)
- What it is
- structure
- Size (m)
- 6.21 × 18.8 × 17.7
- Size class
- large
- LOD distance (m)
- 100
- Vertices
- 40,812
- Triangles
- 28,388
- Textures
- 5
- Texture dictionary
- ch_chint10_dlc_utility
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpheist3\dlc.rpf\x64\levels\gta5\interiors\dlc_int_10_ch.rpf\ch_chint10_electricboxes_stairs_2.ydr
- Definition file
- ch_dlc_int_10_ch.ytyp
- Comes from
- The Diamond Casino Heist (mpheist3)
- Pack
- mpheist3
Where it is
No map file places ch_chint10_electricboxes_stairs_2: scripts spawn it, or an interior’s entity set does.
Models like ch_chint10_electricboxes_stairs_2
- ch_chint10_binbags_smallroom_01
- ch_chint10_binbags_stairs_01
- ch_chint10_blend_concestruc
- ch_chint10_blend_plinths
- ch_chint10_boiler_1
- ch_chint10_boiler_2
- ch_chint10_boiler_3
- ch_chint10_boiler_stairs
- ch_chint10_bootdirt_mainroom
- ch_chint10_bootdirt_smallroom
- ch_chint10_bootdirt_stairs
- ch_chint10_concretestruc_room
local obj = CreateObject(`ch_chint10_electricboxes_stairs_2`, coords.x, coords.y, coords.z, false, false, false)