bh1_35_pavillion

bh1_35_pavillion is a piece of the GTA V map in Richman, from title update 2. It measures 71.4 × 56.8 × 13.2 m and is drawn with 4,991 triangles and 24 textures, up to 140 m away. From far away the game draws bh1_35_pavillion_lod in its place.
- Model
- bh1_35_pavillion
- Hash
- 351210621 (0x14EF0C7D)
- What it is
- piece
- Size (m)
- 71.4 × 56.8 × 13.2
- Size class
- huge
- LOD distance (m)
- 140
- Vertices
- 6,607
- Triangles
- 4,991
- Textures
- 24
- Texture dictionary
- bh1_35_pav
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_35.rpf\bh1_35_pavillion.ydr
- Definition file
- beverly_metadata_017_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_35_pavillion is placed 2 times on the map, most of all in Richman. One of its places: -1660.47, 250.37, 67.76.
The map files (IPLs) that place it include bh1_35_strm_0 and hei_bh1_35_strm_0.
Also placed by bh1_35_strm_0
- bh1_35_pillar
- bh1_35_beamsa
- prop_bench_01a
- prop_bin_05a
- prop_alarm_01
- bh1_35_pavs
- bh1_35_beamsc
- bh1_35_pavc
- prop_sprink_golf_01
- prop_bikerack_2
- prop_sprink_park_01
- prop_aircon_m_03
Models like bh1_35_pavillion
- bh1_35_beamsa
- bh1_35_beamsc
- bh1_35_bldcl_01
- bh1_35_bldcl_02
- bh1_35_bldcl_03
- bh1_35_bldcl_04
- bh1_35_campusbuild_01a
- bh1_35_campusgnd
- bh1_35_campusgnd2
- bh1_35_dcl_01
- bh1_35_dcl_02
- bh1_35_dcl_03
local obj = CreateObject(`bh1_35_pavillion`, coords.x, coords.y, coords.z, false, false, false)