bh1_02_slod1

bh1_02_slod1 is a super-low-detail (SLOD) model of the GTA V map in Richards Majestic, from title update 2. It measures 210 × 155 × 38.0 m and is drawn with 4,769 triangles and 3 textures, up to 500 m away.
- Model
- bh1_02_slod1
- Hash
- 1711378605 (0x660190AD)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 210 × 155 × 38.0
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 8,507
- Triangles
- 4,769
- Textures
- 3
- Texture dictionary
- bh1_lod_02_03_05_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_02_03_05_children.ydd
- Definition file
- beverly_metadata_004.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_02_slod1 is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1164.51, -493.51, 45.08.
The map files (IPLs) that place it include bh1_02 and hei_bh1_02.
Also placed by bh1_02
Models like bh1_02_slod1
- bh1_02_bh1_2_accessladder
- bh1_02_bigframe_fizz
- bh1_02_bigframe_fizz001
- bh1_02_emissive_01
- bh1_02_emissive_02
- bh1_02_emissive_03
- bh1_02_emissive_set
- bh1_02_emissive_set_b
- bh1_02_emissive_slod
- bh1_02_foodrainroof_01
- bh1_02_fs1
- bh1_02_fs1_cloth01
local obj = CreateObject(`bh1_02_slod1`, coords.x, coords.y, coords.z, false, false, false)