GTA Explorer

bh1_02_emissive_set

bh1_02_emissive_set, an emissive (light) mesh of the GTA V map in Richards Majestic

bh1_02_emissive_set is an emissive (light) mesh of the GTA V map in Richards Majestic, from title update 2. It measures 60.9 × 43.1 × 23.9 m and is drawn with 1,700 triangles and 9 textures, up to 75 m away.

Model
bh1_02_emissive_set
Hash
2735176916 (0xA3077CD4)
What it is
emissive (light) mesh
Size (m)
60.9 × 43.1 × 23.9
Size class
huge
LOD distance (m)
75
Vertices
3,225
Triangles
1,700
Textures
9
Texture dictionary
bh1_02_emissive
Asset type
drawable
Kind
ydr
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_02.rpf\bh1_02_emissive_set.ydr
Definition file
beverly_metadata_003_strm.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_02_emissive_set is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1174.13, -497.88, 48.18.

The map files (IPLs) that place it include bh1_02_strm_0 and hei_bh1_02_strm_0.

Also placed by bh1_02_strm_0

Models like bh1_02_emissive_set

local obj = CreateObject(`bh1_02_emissive_set`, coords.x, coords.y, coords.z, false, false, false)

 

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