bh1_02_fsscaff

bh1_02_fsscaff is a piece of the GTA V map in Richards Majestic, from title update 2. It measures 75.5 × 72.4 × 37.0 m and is drawn with 4,094 triangles and 25 textures, up to 85 m away. From far away the game draws bh1_02_fsscaff_lod in its place.
- Model
- bh1_02_fsscaff
- Hash
- 1116637692 (0x428E89FC)
- What it is
- piece
- Size (m)
- 75.5 × 72.4 × 37.0
- Size class
- huge
- LOD distance (m)
- 85
- Vertices
- 6,649
- Triangles
- 4,094
- Textures
- 25
- Texture dictionary
- bh1_02_bld_outter
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_02.rpf\bh1_02_fsscaff.ydr
- Definition file
- beverly_metadata_003_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_02_fsscaff is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1175.74, -498.81, 45.63.
The map files (IPLs) that place it include bh1_02_strm_0 and hei_bh1_02_strm_0.
Also placed by bh1_02_strm_0
- prop_chair_01b
- prop_aircon_s_03a
- prop_dumpster_02b
- prop_plant_int_02a
- prop_kino_light_03
- prop_studio_light_02
- prop_apple_box_01
- prop_box_wood03a
- prop_cratepile_01a
- prop_paint_stepl01
- prop_aircon_m_07
- prop_box_tea01a
Models like bh1_02_fsscaff
- bh1_02_bh1_2_accessladder
- bh1_02_bigframe_fizz
- bh1_02_bigframe_fizz001
- bh1_02_emissive_01
- bh1_02_emissive_02
- bh1_02_emissive_03
- bh1_02_emissive_set
- bh1_02_emissive_set_b
- bh1_02_emissive_slod
- bh1_02_foodrainroof_01
- bh1_02_fs1
- bh1_02_fs1_cloth01
local obj = CreateObject(`bh1_02_fsscaff`, coords.x, coords.y, coords.z, false, false, false)