GTA Explorer

bh1_02_fsscaff

bh1_02_fsscaff, a piece of the GTA V map in Richards Majestic

bh1_02_fsscaff is a piece of the GTA V map in Richards Majestic, from title update 2. It measures 75.5 × 72.4 × 37.0 m and is drawn with 4,094 triangles and 25 textures, up to 85 m away. From far away the game draws bh1_02_fsscaff_lod in its place.

Model
bh1_02_fsscaff
Hash
1116637692 (0x428E89FC)
What it is
piece
Size (m)
75.5 × 72.4 × 37.0
Size class
huge
LOD distance (m)
85
Vertices
6,649
Triangles
4,094
Textures
25
Texture dictionary
bh1_02_bld_outter
Asset type
drawable
Kind
ydr
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_02.rpf\bh1_02_fsscaff.ydr
Definition file
beverly_metadata_003_strm.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_02_fsscaff is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1175.74, -498.81, 45.63.

The map files (IPLs) that place it include bh1_02_strm_0 and hei_bh1_02_strm_0.

Also placed by bh1_02_strm_0

Models like bh1_02_fsscaff

local obj = CreateObject(`bh1_02_fsscaff`, coords.x, coords.y, coords.z, false, false, false)

 

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