GTA Explorer

bh1_02_fsscaff_lod

bh1_02_fsscaff_lod, a low-detail (LOD) model of the GTA V map in Richards Majestic

bh1_02_fsscaff_lod is a low-detail (LOD) model of the GTA V map in Richards Majestic, from title update 2. It measures 75.6 × 71.4 × 37.0 m and is drawn with 838 triangles and 7 textures, up to 250 m away. It is the lower-detail copy of bh1_02_fsscaff that the game draws from far away.

Model
bh1_02_fsscaff_lod
Hash
1096047703 (0x41545C57)
What it is
low-detail (LOD) model
Size (m)
75.6 × 71.4 × 37.0
Size class
huge
LOD distance (m)
250
Vertices
1,484
Triangles
838
Textures
7
Texture dictionary
bh1_02_lod
Asset type
drawabledictionary
Kind
ydd
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_02_slod1_children.ydd
Definition file
beverly_metadata_004.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_02_fsscaff_lod is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1175.69, -498.81, 45.63.

The map files (IPLs) that place it include bh1_02 and hei_bh1_02.

Also placed by bh1_02

Models like bh1_02_fsscaff_lod

local obj = CreateObject(`bh1_02_fsscaff_lod`, coords.x, coords.y, coords.z, false, false, false)

 

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