bh1_02_fsscaff_lod

bh1_02_fsscaff_lod is a low-detail (LOD) model of the GTA V map in Richards Majestic, from title update 2. It measures 75.6 × 71.4 × 37.0 m and is drawn with 838 triangles and 7 textures, up to 250 m away. It is the lower-detail copy of bh1_02_fsscaff that the game draws from far away.
- Model
- bh1_02_fsscaff_lod
- Hash
- 1096047703 (0x41545C57)
- What it is
- low-detail (LOD) model
- Size (m)
- 75.6 × 71.4 × 37.0
- Size class
- huge
- LOD distance (m)
- 250
- Vertices
- 1,484
- Triangles
- 838
- Textures
- 7
- Texture dictionary
- bh1_02_lod
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_02_slod1_children.ydd
- Definition file
- beverly_metadata_004.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_02_fsscaff_lod is placed 2 times on the map, most of all in Richards Majestic. One of its places: -1175.69, -498.81, 45.63.
The map files (IPLs) that place it include bh1_02 and hei_bh1_02.
Also placed by bh1_02
Models like bh1_02_fsscaff_lod
local obj = CreateObject(`bh1_02_fsscaff_lod`, coords.x, coords.y, coords.z, false, false, false)