GTA Explorer

ba_gen_strip_emit

ba_gen_strip_emit, an emissive (light) mesh of the GTA V map

ba_gen_strip_emit is an emissive (light) mesh of the GTA V map, from After Hours. It measures 5.36 × 0.05 × 0.01 m and is drawn with 68 triangles and 5 textures, up to 100 m away.

Model
ba_gen_strip_emit
Hash
2979837974 (0xB19CB816)
What it is
emissive (light) mesh
Size (m)
5.36 × 0.05 × 0.01
Size class
large
LOD distance (m)
100
Vertices
86
Triangles
68
Textures
5
Texture dictionary
ba_int01_shell_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_gen_strip_emit.ydr
Definition file
ba_int_01_ba.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_gen_strip_emit: scripts spawn it, or an interior’s entity set does.

Models like ba_gen_strip_emit

local obj = CreateObject(`ba_gen_strip_emit`, coords.x, coords.y, coords.z, false, false, false)

 

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