GTA Explorer

ba_gen_strip_emit_upper

ba_gen_strip_emit_upper, an emissive (light) mesh of the GTA V map

ba_gen_strip_emit_upper is an emissive (light) mesh of the GTA V map, from After Hours. It measures 9.13 × 2.08 × 0.01 m and is drawn with 176 triangles and 5 textures, up to 100 m away.

Model
ba_gen_strip_emit_upper
Hash
139681768 (0x08535FE8)
What it is
emissive (light) mesh
Size (m)
9.13 × 2.08 × 0.01
Size class
large
LOD distance (m)
100
Vertices
234
Triangles
176
Textures
5
Texture dictionary
ba_int01_shell_txd
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_gen_strip_emit_upper.ydr
Definition file
ba_int_01_ba.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_gen_strip_emit_upper: scripts spawn it, or an interior’s entity set does.

Models like ba_gen_strip_emit_upper

local obj = CreateObject(`ba_gen_strip_emit_upper`, coords.x, coords.y, coords.z, false, false, false)

 

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