ba_glam_booth

ba_glam_booth is a piece of the GTA V map, from After Hours. It measures 24.0 × 20.3 × 4.18 m and is drawn with 8,995 triangles and 7 textures, up to 100 m away.
- Model
- ba_glam_booth
- Hash
- 3747537507 (0xDF5EE263)
- What it is
- piece
- Size (m)
- 24.0 × 20.3 × 4.18
- Size class
- huge
- LOD distance (m)
- 100
- Vertices
- 6,924
- Triangles
- 8,995
- Textures
- 7
- Texture dictionary
- ba_int01_styles_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_01_ba.rpf\ba_glam_booth.ydr
- Definition file
- ba_int_01_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_glam_booth: scripts spawn it, or an interior’s entity set does.
Models like ba_glam_booth
- ba_glam_bar_shelves
- ba_glam_collpased_dr
- ba_glam_curts
- ba_glam_entry_shell
- ba_glam_enty_columns
- ba_glam_hall_padding
- ba_glam_handrails
- ba_glam_lower_bar
- ba_glam_office_supports
- ba_glam_pay_counter
- ba_glam_shell
- ba_glam_stair_shell
local obj = CreateObject(`ba_glam_booth`, coords.x, coords.y, coords.z, false, false, false)