ba_dlc_ba_int2_money_counter

ba_dlc_ba_int2_money_counter is a piece of the GTA V map, from After Hours. It measures 0.36 × 0.35 × 0.23 m and is drawn with 833 triangles and 8 textures, up to 100 m away.
- Model
- ba_dlc_ba_int2_money_counter
- Hash
- 3597388488 (0xD66BCAC8)
- What it is
- piece
- Size (m)
- 0.36 × 0.35 × 0.23
- Size class
- small
- LOD distance (m)
- 100
- Vertices
- 1,152
- Triangles
- 833
- Textures
- 8
- Texture dictionary
- ba_int02_shell_txd
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\interiors\int_02_ba.rpf\ba_dlc_ba_int2_money_counter.ydr
- Definition file
- ba_int_02_ba.ytyp
- Comes from
- After Hours (mpbattle)
- Pack
- mpbattle
Where it is
No map file places ba_dlc_ba_int2_money_counter: scripts spawn it, or an interior’s entity set does.
Models like ba_dlc_ba_int2_money_counter
- ba_dlc_ba_int2_money_roll
- ba_dlc_ba_int2_air_comp
- ba_dlc_ba_int2_axel_stand_01a
- ba_dlc_ba_int2_bench003
- ba_dlc_ba_int2_bench004
- ba_dlc_ba_int2_bench005
- ba_dlc_ba_int2_bench006
- ba_dlc_ba_int2_bench01
- ba_dlc_ba_int2_bench02
- ba_dlc_ba_int2_blend01
- ba_dlc_ba_int2_blend02
- ba_dlc_ba_int2_blends03
local obj = CreateObject(`ba_dlc_ba_int2_money_counter`, coords.x, coords.y, coords.z, false, false, false)