weapons@rifle@lo@
- Dictionary
- weapons@rifle@lo@
- Clips
- aim_high_loop, aim_low_loop, aim_med_loop, fire_high, fire_low, fire_med, settle_high, settle_low, settle_med
- Pack
- patchday10ng
RequestAnimDict('weapons@rifle@lo@')
while not HasAnimDictLoaded('weapons@rifle@lo@') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@rifle@lo@', 'aim_high_loop', 8.0, -8.0, -1, 1, 0.0, false, false, false)