weapons@rifle@lo@shotgun_assault_str
- Dictionary
- weapons@rifle@lo@shotgun_assault_str
- Clips
- aim_high_static, aim_low_static, aim_med_static, reload_aim, reload_aim_l, w_reload_aim, w_reload_aim_l
- Pack
- patchday2ng
RequestAnimDict('weapons@rifle@lo@shotgun_assault_str')
while not HasAnimDictLoaded('weapons@rifle@lo@shotgun_assault_str') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'weapons@rifle@lo@shotgun_assault_str', 'aim_high_static', 8.0, -8.0, -1, 1, 0.0, false, false, false)