move_fall@beastjump
- Dictionary
- move_fall@beastjump
- Clips
- fall_high, fall_med, high_land_run, high_land_stand, high_land_walk, land_roll, low_land_run, low_land_stand, low_land_walk
- Pack
- patchday9ng
RequestAnimDict('move_fall@beastjump')
while not HasAnimDictLoaded('move_fall@beastjump') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_fall@beastjump', 'fall_high', 8.0, -8.0, -1, 1, 0.0, false, false, false)