move_injured_ground
- Dictionary
- move_injured_ground
- Clips
- back_intro, back_loop, back_outro, front_intro, front_loop, front_outro, sidel_intro, sidel_loop, sidel_outro, sider_intro, sider_loop, sider_outro
- Pack
- basegame
RequestAnimDict('move_injured_ground')
while not HasAnimDictLoaded('move_injured_ground') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_injured_ground', 'back_intro', 8.0, -8.0, -1, 1, 0.0, false, false, false)