move_climb Dictionary move_climb Clips bonnet_slide_l_in, bonnet_slide_l_out, bonnet_slide_l_slide, bonnet_slide_r_in, bonnet_slide_r_out, bonnet_slide_r_slide, clamberpose_fall, clamberpose_fall_angled_20, clamberpose_fall_low, clamberpose_fall_low_angled_20, clamberpose_fall_wide, clamberpose_fall_wide_angled_20, clamberpose_fall_xtrawide, clamberpose_fall_xtrawide_angled_20, clamberpose_run, clamberpose_run_angled_20, clamberpose_stand, clamberpose_stand_angled_20, clamberpose_to_dive, clamberpose_to_dive_angled_20, clamberpose_to_skydive, clamberpose_to_skydive_angled_20, clamberpose_walk, clamberpose_walk_angled, run_climbup_20_l, run_climbup_20_l_close, run_climbup_20_r, run_climbup_20_r_close, run_climbup_80_l, run_climbup_80_l_close, run_climbup_80_r, run_climbup_80_r_close, run_climbup_exit_l, run_climbup_exit_r, run_vault_exit_l, run_vault_exit_r, runclimbup_140_high, runclimbup_140_high_angled_20, runclimbup_140_low, runclimbup_140_low_angled_20 Pack basegame RequestAnimDict('move_climb')
while not HasAnimDictLoaded('move_climb') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_climb', 'bonnet_slide_l_in', 8.0, -8.0, -1, 1, 0.0, false, false, false)
Reading the game…