move_fall@weapons@2h_melee
- Dictionary
- move_fall@weapons@2h_melee
- Clips
- fall_med_arms, land_run_arms, land_stand_arms, land_walk_arms
- Pack
- patchday1ng
RequestAnimDict('move_fall@weapons@2h_melee')
while not HasAnimDictLoaded('move_fall@weapons@2h_melee') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_fall@weapons@2h_melee', 'fall_med_arms', 8.0, -8.0, -1, 1, 0.0, false, false, false)