move_cop@action
- Dictionary
- move_cop@action
- Clips
- run, walk
- Pack
- basegame
RequestAnimDict('move_cop@action')
while not HasAnimDictLoaded('move_cop@action') do Wait(0) end
TaskPlayAnim(PlayerPedId(), 'move_cop@action', 'run', 8.0, -8.0, -1, 1, 0.0, false, false, false)