char_smoke_on_the_water

- Name
- char_smoke_on_the_water
- Textures
- 1
- Some of them
- char_smoke_on_the_water
- Pack
- basegame
RequestStreamedTextureDict('char_smoke_on_the_water')
while not HasStreamedTextureDictLoaded('char_smoke_on_the_water') do Wait(0) end
DrawSprite('char_smoke_on_the_water', 'char_smoke_on_the_water', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)