char_blocked

- Name
- char_blocked
- Textures
- 1
- Some of them
- char_blocked
- Pack
- basegame
RequestStreamedTextureDict('char_blocked')
while not HasStreamedTextureDictLoaded('char_blocked') do Wait(0) end
DrawSprite('char_blocked', 'char_blocked', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)