char_ammunation

- Name
- char_ammunation
- Textures
- 1
- Some of them
- char_ammunation
- Pack
- basegame
RequestStreamedTextureDict('char_ammunation')
while not HasStreamedTextureDictLoaded('char_ammunation') do Wait(0) end
DrawSprite('char_ammunation', 'char_ammunation', 0.5, 0.5, 0.1, 0.1, 0.0, 255, 255, 255, 255)