ch1_04_dcl_20

ch1_04_dcl_20 is a decal of the GTA V map in Lago Zancudo, from the base game. It measures 240 × 176 × 25.7 m and is drawn with 2,511 triangles and 12 textures, up to 299 m away. From far away the game draws ch1_04_dcl_20_lod in its place.
- Model
- ch1_04_dcl_20
- Hash
- 3467824000 (0xCEB2CB80)
- What it is
- decal
- Size (m)
- 240 × 176 × 25.7
- Size class
- huge
- LOD distance (m)
- 299
- Vertices
- 2,701
- Triangles
- 2,511
- Textures
- 12
- Texture dictionary
- ch1_04_land
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64n.rpf\levels\gta5\_hills\cityhills_01\ch1_04.rpf\ch1_04_dcl_20.ydr
- Definition file
- cityhills_01_metadata_018_strm.ytyp
- Comes from
- the base game (basegame)
- Pack
- basegame
Where it is in GTA V
ch1_04_dcl_20 is placed 2 times on the map, most of all in Lago Zancudo. One of its places: -2412.67, 2353.95, 14.72.
The map files (IPLs) that place it include ch1_04_long_0 and hei_ch1_04_long_0.
Also placed by ch1_04_long_0
- prop_plant_group_03
- ch1_04_armco_endsmalll001
- ch1_04_armco_rght_10
- ch1_04_dcl_04
- ch1_04_dcl_08c
- ch1_04_dcl_11
- ch1_04_dcl_13
- ch1_04_dcl_13b
- ch1_04_dcl_14
- ch1_04_dcl_15
- ch1_04_decalsfloor
- ch1_04_decalsflooredge
Models like ch1_04_dcl_20
- ch1_04_dcl_04
- ch1_04_dcl_05
- ch1_04_dcl_08c
- ch1_04_dcl_11
- ch1_04_dcl_13
- ch1_04_dcl_13b
- ch1_04_dcl_14
- ch1_04_dcl_15
- ch1_04_dcl_17
- ch1_04_dcl_19
local obj = CreateObject(`ch1_04_dcl_20`, coords.x, coords.y, coords.z, false, false, false)