GTA Explorer

ch1_02_coastrok_06_lod

ch1_02_coastrok_06_lod, a low-detail (LOD) model of the GTA V map in Banham Canyon

ch1_02_coastrok_06_lod is a low-detail (LOD) model of the GTA V map in Banham Canyon, from the base game. It measures 26.3 × 79.0 × 5.01 m and is drawn with 5,559 triangles and 4 textures, up to 500 m away. It is the lower-detail copy of ch1_02_coastrok_06 that the game draws from far away.

Model
ch1_02_coastrok_06_lod
Hash
868015323 (0x33BCDCDB)
What it is
low-detail (LOD) model
Size (m)
26.3 × 79.0 × 5.01
Size class
huge
LOD distance (m)
500
Vertices
4,197
Triangles
5,559
Textures
4
Texture dictionary
ch1_02_rock_lod
Asset type
drawabledictionary
Kind
ydd
File in the game
x64n.rpf\levels\gta5\_hills\cityhills_01\cityhills_01.rpf\ch1_02_rok_slod_children.ydd
Definition file
cityhills_01_metadata_016.ytyp
Comes from
the base game (basegame)
Pack
basegame

Where it is in GTA V

ch1_02_coastrok_06_lod is placed 2 times on the map, most of all in Banham Canyon. One of its places: -3057.17, 521.59, 1.87.

The map files (IPLs) that place it include ch1_02 and hei_ch1_02.

Also placed by ch1_02

local obj = CreateObject(`ch1_02_coastrok_06_lod`, coords.x, coords.y, coords.z, false, false, false)

 

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