GTA Explorer

bt1_04_vine_emissive_slod

bt1_04_vine_emissive_slod, a super-low-detail (SLOD) model of the GTA V map in Burton

bt1_04_vine_emissive_slod is a super-low-detail (SLOD) model of the GTA V map in Burton, from title update 2. It measures 9.01 × 5.42 × 5.84 m and is drawn with 2 triangles and 1 texture, up to 1,800 m away. It is the lower-detail copy of bt1_04_vine_emissive that the game draws from far away.

Model
bt1_04_vine_emissive_slod
Hash
331872972 (0x13C7FACC)
What it is
super-low-detail (SLOD) model
Size (m)
9.01 × 5.42 × 5.84
Size class
large
LOD distance (m)
1800
Vertices
4
Triangles
2
Textures
1
Texture dictionary
bt1_04_emis2_slod
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\patchday27ng\dlc.rpf\x64\levels\gta5\_citye\sunset\bt1_04.rpf\bt1_04_vine_emissive_slod.ydr
Definition file
sunset_metadata_002.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bt1_04_vine_emissive_slod is placed 3 times on the map, most of all in Burton. One of its places: -240.75, -81.09, 56.76.

The map files (IPLs) that place it include apa_bt1_04, bt1_04 and hei_bt1_04.

Also placed by apa_bt1_04

local obj = CreateObject(`bt1_04_vine_emissive_slod`, coords.x, coords.y, coords.z, false, false, false)

 

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