bt1_04_vine_emissive

bt1_04_vine_emissive is an emissive (light) mesh of the GTA V map in Burton, from title update 2. It measures 7.93 × 4.76 × 5.18 m and is drawn with 175 triangles and 2 textures, up to 195 m away. From far away the game draws bt1_04_vine_emissive_lod and bt1_04_vine_emissive_slod in its place.
- Model
- bt1_04_vine_emissive
- Hash
- 1733341753 (0x6750B239)
- What it is
- emissive (light) mesh
- Size (m)
- 7.93 × 4.76 × 5.18
- Size class
- large
- LOD distance (m)
- 195
- Vertices
- 192
- Triangles
- 175
- Textures
- 2
- Texture dictionary
- bt1_04_detail
- Asset type
- drawable
- Kind
- ydr
- File in the game
- update\x64\dlcpacks\patchday27ng\dlc.rpf\x64\levels\gta5\_citye\sunset\bt1_04.rpf\bt1_04_vine_emissive.ydr
- Definition file
- sunset_metadata_002_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bt1_04_vine_emissive is placed 3 times on the map, most of all in Burton. One of its places: -181.94, -146.76, 68.87.
The map files (IPLs) that place it include apa_bt1_04_strm_0, bt1_04_long_0 and hei_bt1_04_strm_0.
Also placed by apa_bt1_04_strm_0
- prop_plant_fern_02a
- prop_fnclink_02d
- prop_roofvent_06a
- prop_pot_plant_03a
- prop_roofvent_15a
- prop_roadcone02a
- prop_wall_light_06a
- prop_fnclink_02a
- prop_table_03_chr
- prop_wall_light_14b
- prop_weeddead_nxg01
- prop_pot_plant_6b
Models like bt1_04_vine_emissive
- bt1_04_block_dtl01
- bt1_04_block_dtl01b
- bt1_04_block_dtl01int
- bt1_04_block_dtl02
- bt1_04_block_dtl03
- bt1_04_carparkbitsint2
- bt1_04_carparkbitsint3
- bt1_04_de04
- bt1_04_de1
- bt1_04_de2
- bt1_04_intcarparkbit01
- bt1_04_intcarparkbits02
local obj = CreateObject(`bt1_04_vine_emissive`, coords.x, coords.y, coords.z, false, false, false)