GTA Explorer

bt1_04_vine_emissive

bt1_04_vine_emissive, an emissive (light) mesh of the GTA V map in Burton

bt1_04_vine_emissive is an emissive (light) mesh of the GTA V map in Burton, from title update 2. It measures 7.93 × 4.76 × 5.18 m and is drawn with 175 triangles and 2 textures, up to 195 m away. From far away the game draws bt1_04_vine_emissive_lod and bt1_04_vine_emissive_slod in its place.

Model
bt1_04_vine_emissive
Hash
1733341753 (0x6750B239)
What it is
emissive (light) mesh
Size (m)
7.93 × 4.76 × 5.18
Size class
large
LOD distance (m)
195
Vertices
192
Triangles
175
Textures
2
Texture dictionary
bt1_04_detail
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\patchday27ng\dlc.rpf\x64\levels\gta5\_citye\sunset\bt1_04.rpf\bt1_04_vine_emissive.ydr
Definition file
sunset_metadata_002_strm.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bt1_04_vine_emissive is placed 3 times on the map, most of all in Burton. One of its places: -181.94, -146.76, 68.87.

The map files (IPLs) that place it include apa_bt1_04_strm_0, bt1_04_long_0 and hei_bt1_04_strm_0.

Also placed by apa_bt1_04_strm_0

Models like bt1_04_vine_emissive

local obj = CreateObject(`bt1_04_vine_emissive`, coords.x, coords.y, coords.z, false, false, false)

 

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