GTA Explorer

bt1_05_emissive

bt1_05_emissive, an emissive (light) mesh of the GTA V map in Rockford Hills

bt1_05_emissive is an emissive (light) mesh of the GTA V map in Rockford Hills, from title update 2. It measures 45.0 × 36.9 × 46.1 m and is drawn with 506 triangles and 2 textures, up to 84 m away. From far away the game draws bt1_05_emissive_lod and bt1_05_emissive_slod in its place.

Model
bt1_05_emissive
Hash
1291939858 (0x4D017012)
What it is
emissive (light) mesh
Size (m)
45.0 × 36.9 × 46.1
Size class
huge
LOD distance (m)
84
Vertices
871
Triangles
506
Textures
2
Texture dictionary
bt1_05_emissive
Asset type
drawable
Kind
ydr
File in the game
x64l.rpf\levels\gta5\_citye\sunset\bt1_05.rpf\bt1_05_emissive.ydr
Definition file
sunset_metadata_015_strm.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bt1_05_emissive is placed 3 times on the map, most of all in Rockford Hills. One of its places: -286.63, -445.23, 57.22.

The map files (IPLs) that place it include apa_bt1_05_strm_0, bt1_05_strm_0 and hei_bt1_05_strm_0.

Also placed by apa_bt1_05_strm_0

Models like bt1_05_emissive

local obj = CreateObject(`bt1_05_emissive`, coords.x, coords.y, coords.z, false, false, false)

 

Reading the game…