bt1_05_emissive

bt1_05_emissive is an emissive (light) mesh of the GTA V map in Rockford Hills, from title update 2. It measures 45.0 × 36.9 × 46.1 m and is drawn with 506 triangles and 2 textures, up to 84 m away. From far away the game draws bt1_05_emissive_lod and bt1_05_emissive_slod in its place.
- Model
- bt1_05_emissive
- Hash
- 1291939858 (0x4D017012)
- What it is
- emissive (light) mesh
- Size (m)
- 45.0 × 36.9 × 46.1
- Size class
- huge
- LOD distance (m)
- 84
- Vertices
- 871
- Triangles
- 506
- Textures
- 2
- Texture dictionary
- bt1_05_emissive
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_citye\sunset\bt1_05.rpf\bt1_05_emissive.ydr
- Definition file
- sunset_metadata_015_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bt1_05_emissive is placed 3 times on the map, most of all in Rockford Hills. One of its places: -286.63, -445.23, 57.22.
The map files (IPLs) that place it include apa_bt1_05_strm_0, bt1_05_strm_0 and hei_bt1_05_strm_0.
Also placed by apa_bt1_05_strm_0
- prop_roofvent_04a
- bt1_05_fireescape_iref
- bt1_05_balsmall_iref
- bt1_05_ballarge_iref
- prop_wall_light_03a
- prop_plant_palm_01a
- prop_bush_ivy_02_top
- prop_rub_binbag_03b
- prop_rub_boxpile_06
- bt1_05_buildmed
- bt1_05_buildmed_detail
- bt1_05_details03
Models like bt1_05_emissive
- bt1_05_ballarge_iref
- bt1_05_balsmall_iref
- bt1_05_buildmed
- bt1_05_buildmed_detail
- bt1_05_details03
- bt1_05_emissive_b
- bt1_05_emissive_c
- bt1_05_emissive_slod_b
- bt1_05_fireescape_iref
- bt1_05_flynt_dtl01
- bt1_05_flynt_dtl02
- bt1_05_flynt_dtl03
local obj = CreateObject(`bt1_05_emissive`, coords.x, coords.y, coords.z, false, false, false)