GTA Explorer

bt1_02_emissive_slod

bt1_02_emissive_slod, a super-low-detail (SLOD) model of the GTA V map in Burton

bt1_02_emissive_slod is a super-low-detail (SLOD) model of the GTA V map in Burton, from title update 2. It measures 154 × 164 × 50.0 m and is drawn with 140 triangles and 1 texture, up to 500 m away. It is the lower-detail copy of bt1_02_emissive that the game draws from far away.

Model
bt1_02_emissive_slod
Hash
3674607549 (0xDB060FBD)
What it is
super-low-detail (SLOD) model
Size (m)
154 × 164 × 50.0
Size class
huge
LOD distance (m)
500
Vertices
260
Triangles
140
Textures
1
Texture dictionary
ss1_lod_emissive_bt_01_02_03_children
Asset type
drawabledictionary
Kind
ydd
File in the game
x64l.rpf\levels\gta5\_citye\sunset\sunset.rpf\ss1_lod_emissive_bt_01_02_03_children.ydd
Definition file
sunset_metadata_002.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bt1_02_emissive_slod is placed 3 times on the map, most of all in Burton. One of its places: -370.91, -116.12, 62.47.

The map files (IPLs) that place it include apa_bt1_02, bt1_02 and hei_bt1_02.

Also placed by apa_bt1_02

Models like bt1_02_emissive_slod

local obj = CreateObject(`bt1_02_emissive_slod`, coords.x, coords.y, coords.z, false, false, false)

 

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