GTA Explorer

bt1_02_emissive

bt1_02_emissive, an emissive (light) mesh of the GTA V map in Burton

bt1_02_emissive is an emissive (light) mesh of the GTA V map in Burton, from title update 2. It measures 80.7 × 94.7 × 21.1 m and is drawn with 444 triangles and 6 textures, up to 175 m away. From far away the game draws bt1_02_emissive_slod in its place.

Model
bt1_02_emissive
Hash
2558191590 (0x987AE7E6)
What it is
emissive (light) mesh
Size (m)
80.7 × 94.7 × 21.1
Size class
huge
LOD distance (m)
175
Vertices
888
Triangles
444
Textures
6
Texture dictionary
bt1_02_emissive
Asset type
drawable
Kind
ydr
File in the game
x64l.rpf\levels\gta5\_citye\sunset\bt1_02.rpf\bt1_02_emissive.ydr
Definition file
sunset_metadata_009_strm.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bt1_02_emissive is placed 3 times on the map, most of all in Burton. One of its places: -413.36, -148.53, 46.79.

The map files (IPLs) that place it include apa_bt1_02_long_0, bt1_02_long_0 and hei_bt1_02_long_0.

Also placed by apa_bt1_02_long_0

Models like bt1_02_emissive

local obj = CreateObject(`bt1_02_emissive`, coords.x, coords.y, coords.z, false, false, false)

 

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