bt1_02_emissive

bt1_02_emissive is an emissive (light) mesh of the GTA V map in Burton, from title update 2. It measures 80.7 × 94.7 × 21.1 m and is drawn with 444 triangles and 6 textures, up to 175 m away. From far away the game draws bt1_02_emissive_slod in its place.
- Model
- bt1_02_emissive
- Hash
- 2558191590 (0x987AE7E6)
- What it is
- emissive (light) mesh
- Size (m)
- 80.7 × 94.7 × 21.1
- Size class
- huge
- LOD distance (m)
- 175
- Vertices
- 888
- Triangles
- 444
- Textures
- 6
- Texture dictionary
- bt1_02_emissive
- Asset type
- drawable
- Kind
- ydr
- File in the game
- x64l.rpf\levels\gta5\_citye\sunset\bt1_02.rpf\bt1_02_emissive.ydr
- Definition file
- sunset_metadata_009_strm.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bt1_02_emissive is placed 3 times on the map, most of all in Burton. One of its places: -413.36, -148.53, 46.79.
The map files (IPLs) that place it include apa_bt1_02_long_0, bt1_02_long_0 and hei_bt1_02_long_0.
Also placed by apa_bt1_02_long_0
- bt1_02_curvebal_iref
- bt1_02_winfrane_iref
- bt1_02_chimney_iref
- prop_joshua_tree_01a
- prop_pot_plant_02a
- bt1_02_building01
- bt1_02_clth
- bt1_02_mall_ov
- bt1_02_mall_ov_2
- bt1_02_shadowproxy01
Models like bt1_02_emissive
- bt1_02_bldfront01
- bt1_02_block_01_ovl
- bt1_02_building01
- bt1_02_building01_ovl
- bt1_02_building01_ovl_2
- bt1_02_building01dtd
- bt1_02_building01noshad
- bt1_02_building02
- bt1_02_chimney_iref
- bt1_02_clth
- bt1_02_cp_ovl01
- bt1_02_curvebal_iref
local obj = CreateObject(`bt1_02_emissive`, coords.x, coords.y, coords.z, false, false, false)