bt1_02_slod1

bt1_02_slod1 is a super-low-detail (SLOD) model of the GTA V map in Burton, from title update 2. It measures 184 × 181 × 63.7 m and is drawn with 2,185 triangles and 3 textures, up to 500 m away.
- Model
- bt1_02_slod1
- Hash
- 938853584 (0x37F5C4D0)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 184 × 181 × 63.7
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 3,784
- Triangles
- 2,185
- Textures
- 3
- Texture dictionary
- ss1_lod_bt_01_02_03_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_citye\sunset\sunset.rpf\ss1_lod_bt_01_02_03_children.ydd
- Definition file
- sunset_metadata_002.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bt1_02_slod1 is placed 3 times on the map, most of all in Burton. One of its places: -370.91, -116.12, 62.47.
The map files (IPLs) that place it include apa_bt1_02, bt1_02 and hei_bt1_02.
Also placed by apa_bt1_02
- 0x334d0405
- 0x3cabebb7
- 0x43834972
- 0x494aa7c8
- 0xa7518b49
- 0xeb0f5b64
- bt1_02_genbank_lod
- bt1_02_genbank_slod
- bt1_02_signem_lod
- bt1_02_signem_slod1
Models like bt1_02_slod1
- bt1_02_bldfront01
- bt1_02_block_01_ovl
- bt1_02_building01
- bt1_02_building01_ovl
- bt1_02_building01_ovl_2
- bt1_02_building01dtd
- bt1_02_building01noshad
- bt1_02_building02
- bt1_02_chimney_iref
- bt1_02_clth
- bt1_02_cp_ovl01
- bt1_02_curvebal_iref
local obj = CreateObject(`bt1_02_slod1`, coords.x, coords.y, coords.z, false, false, false)