bt1_02_emissive_c_lod

bt1_02_emissive_c_lod is a low-detail (LOD) model of the GTA V map in Burton, from title update 2. It measures 71.9 × 91.7 × 26.5 m and is drawn with 120 triangles and 2 textures, up to 300 m away. It is the lower-detail copy of bt1_02_emissive_c that the game draws from far away.
- Model
- bt1_02_emissive_c_lod
- Hash
- 4045174477 (0xF11C76CD)
- What it is
- low-detail (LOD) model
- Size (m)
- 71.9 × 91.7 × 26.5
- Size class
- huge
- LOD distance (m)
- 300
- Vertices
- 234
- Triangles
- 120
- Textures
- 2
- Texture dictionary
- bt1_02_emissive_lod
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_citye\sunset\sunset.rpf\bt1_02_emissive_slod_children.ydd
- Definition file
- sunset_metadata_002.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bt1_02_emissive_c_lod is placed 3 times on the map, most of all in Burton. One of its places: -328.34, -133.46, 49.65.
The map files (IPLs) that place it include apa_bt1_02, bt1_02 and hei_bt1_02.
Also placed by apa_bt1_02
- 0x334d0405
- 0x3cabebb7
- 0x43834972
- 0x494aa7c8
- 0xa7518b49
- 0xeb0f5b64
- bt1_02_genbank_lod
- bt1_02_genbank_slod
- bt1_02_signem_lod
- bt1_02_signem_slod1
- bt1_02_slod1
Models like bt1_02_emissive_c_lod
local obj = CreateObject(`bt1_02_emissive_c_lod`, coords.x, coords.y, coords.z, false, false, false)