bh1_33_blg01_neon_slod

bh1_33_blg01_neon_slod is a super-low-detail (SLOD) model of the GTA V map in Morningwood, from title update 2. It measures 25.0 × 15.0 × 7.09 m and is drawn with 396 triangles and 1 texture, up to 500 m away. It is the lower-detail copy of bh1_33_blg01_neon that the game draws from far away.
- Model
- bh1_33_blg01_neon_slod
- Hash
- 48564284 (0x02E5083C)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 25.0 × 15.0 × 7.09
- Size class
- huge
- LOD distance (m)
- 500
- Vertices
- 552
- Triangles
- 396
- Textures
- 1
- Texture dictionary
- bh1_lod_emissive_6_21_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_emissive_6_21_children.ydd
- Definition file
- beverly_metadata_005.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_33_blg01_neon_slod is placed 2 times on the map, most of all in Morningwood. One of its places: -1422.78, -204.53, 54.18.
The map files (IPLs) that place it include bh1_33 and hei_bh1_33.
Also placed by bh1_33
- 0x5224a2a6
- 0x61d6897d
- 0x9f3a54e0
- 0xc855767a
- bh1_33_clotheshi_milo_slod
- bh1_33_sem_lod
- bh1_33_sem_slod
- bh1_33_slod1
Models like bh1_33_blg01_neon_slod
- bh1_01_emissive_slod
- bh1_02_emissive_slod
- bh1_03_em_a_slod
- bh1_03_em_slod
- bh1_07_bh1_emissive_slod
- bh1_09_em_slod
- bh1_14_em_slod
local obj = CreateObject(`bh1_33_blg01_neon_slod`, coords.x, coords.y, coords.z, false, false, false)