GTA Explorer

bh1_33_blg01_neon

bh1_33_blg01_neon, an emissive (light) mesh of the GTA V map in Morningwood

bh1_33_blg01_neon is an emissive (light) mesh of the GTA V map in Morningwood, from title update 2. It measures 24.6 × 19.4 × 6.99 m and is drawn with 2,346 triangles and 2 textures, up to 125 m away. From far away the game draws bh1_33_blg01_neon_lod and bh1_33_blg01_neon_slod in its place.

Model
bh1_33_blg01_neon
Hash
2387035827 (0x8E4746B3)
What it is
emissive (light) mesh
Size (m)
24.6 × 19.4 × 6.99
Size class
huge
LOD distance (m)
125
Vertices
2,340
Triangles
2,346
Textures
2
Texture dictionary
0xe5176ccd
Asset type
drawable
Kind
ydr
File in the game
x64l.rpf\levels\gta5\_cityw\beverly_01\bh1_33.rpf\bh1_33_blg01_neon.ydr
Definition file
beverly_metadata_015_strm.ytyp
Comes from
title update 2 (patchday2ng)
Pack
patchday2ng

Where it is in GTA V

bh1_33_blg01_neon is placed 2 times on the map, most of all in Morningwood. One of its places: -1422.82, -204.52, 54.29.

The map files (IPLs) that place it include bh1_33_strm_0 and hei_bh1_33_strm_0.

Also placed by bh1_33_strm_0

Models like bh1_33_blg01_neon

local obj = CreateObject(`bh1_33_blg01_neon`, coords.x, coords.y, coords.z, false, false, false)

 

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