bh1_32_em_slod

bh1_32_em_slod is a super-low-detail (SLOD) model of the GTA V map in Morningwood, from title update 2. It measures 29.2 × 19.5 × 6.68 m and is drawn with 60 triangles and 1 texture, up to 2,000 m away. It is the lower-detail copy of bh1_32_em that the game draws from far away.
- Model
- bh1_32_em_slod
- Hash
- 3041879997 (0xB54F67BD)
- What it is
- super-low-detail (SLOD) model
- Size (m)
- 29.2 × 19.5 × 6.68
- Size class
- huge
- LOD distance (m)
- 2000
- Vertices
- 108
- Triangles
- 60
- Textures
- 1
- Texture dictionary
- bh1_lod_emissive_6_21_children
- Asset type
- drawabledictionary
- Kind
- ydd
- File in the game
- x64l.rpf\levels\gta5\_cityw\beverly_01\beverly.rpf\bh1_lod_emissive_6_21_children.ydd
- Definition file
- beverly_metadata_005.ytyp
- Comes from
- title update 2 (patchday2ng)
- Pack
- patchday2ng
Where it is in GTA V
bh1_32_em_slod is placed 2 times on the map, most of all in Morningwood. One of its places: -1477.92, -182.86, 56.81.
The map files (IPLs) that place it include bh1_32 and hei_bh1_32.
Also placed by bh1_32
Models like bh1_32_em_slod
local obj = CreateObject(`bh1_32_em_slod`, coords.x, coords.y, coords.z, false, false, false)