GTA Explorer

ba_rig_dj_01_lights_03_a

ba_rig_dj_01_lights_03_a, an emissive (light) mesh of the GTA V map

ba_rig_dj_01_lights_03_a is an emissive (light) mesh of the GTA V map, from After Hours. It measures 25.6 × 8.94 × 6.55 m and is drawn with 41,142 triangles and 15 textures, up to 100 m away.

Model
ba_rig_dj_01_lights_03_a
Hash
2754486200 (0xA42E1FB8)
What it is
emissive (light) mesh
Size (m)
25.6 × 8.94 × 6.55
Size class
huge
LOD distance (m)
100
Vertices
50,091
Triangles
41,142
Textures
15
Texture dictionary
ba_prop_ba_dj1_emis_rig_03
Asset type
drawable
Kind
ydr
File in the game
update\x64\dlcpacks\mpbattle\dlc1.rpf\x64\levels\gta5\props\prop_battle_lights_04.rpf\ba_rig_dj_01_lights_03_a.ydr
Definition file
ba_prop_battle_lights_04.ytyp
Comes from
After Hours (mpbattle)
Pack
mpbattle

Where it is

No map file places ba_rig_dj_01_lights_03_a: scripts spawn it, or an interior’s entity set does.

Models like ba_rig_dj_01_lights_03_a

local obj = CreateObject(`ba_rig_dj_01_lights_03_a`, coords.x, coords.y, coords.z, false, false, false)

 

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